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The fighters are as large as they need to be, making the game a great playing experience. The backgrounds actually look better than the original. They are crisp and anti-aliased, but just like in KI2, some of the them are too noisy and cluttered, making some of the action a bit difficult to follow. In fact, the N64 controller was the only source of discontent. Some of our guys feet the Attack buttons are too close together. Many of us were also used to holding the analogue stick for Mario 64 and forgot to use the D-pad for movement (that, however, is our problem and not the fault of Nintendo's). Throwing, missiles, blocking and more can all be turned on or off at your will. You can also allow early Ultimate Combos and easy Combo Breakers (a move used to interrupt a combo performed on you). All of these can be accessed from an Options Menu, so you won't need to memorize any cheats or codes. New to Killer Instinct-but not fighting games-are the different modes of play, like Arcade, Team Elimination, Practice and Tournament. A Training Mode is also included (see Gamer's Edge). This intuitive section teaches you all the intricacies of KI Gold's combo, auto double and breaker system. however, with this Training Mode (see (Behind the Screens). You'll certainly have to practice a lot in order to compete properly in KI Gold. The game has much more depth to it than the original Kl.
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